I like this definition: “Tactical turn-based combat is a form of combat found in games in which the combat is turn-based and emphasizes thoughtful placement and usage of the player’s units. Of course there are many other mechanics but are more about what each player looks for: randomness vs deterministic, hex vs square, puzzle-like feeling vs no best solution, etc. They all have 4 game mechanics in common: unit organization (for example a grid, radius), positioning and movement of all units (be able to Back-stab and Flank), turn based (or pausable to issue commands) and have a tactical battle/encounter layer. We are about tactical decisions on a battle/encounter playing field. We do include some sub-genres like Real Time With Pause (or Slowdown), Turn Based Rogue-likes, Tactical RPGs, Lite Wargames, Tactical Boardgames. Sadly many fans call our genre turn based strategy which also has games that don't have a tactical layer which isn't what we are about. We are NOT about strategy games nor traditional turn based games (ex: Final Fantasy 1). This group is about turn based tactical game GENRE that may also have a strategy layer. This Reddit is a backup of the main group.
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